| >> | Anonymous 17mar2026(tu)11:41 No.108271 OP P1| Swf to Apk broken? Swf to Apk service seems broken inb4 >but just use ruffle app Ruffle doesn't have a seek bar or proper resizing (yet?) |
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| >> | !///SWFAnts #ADMIN# 20mar2026(fr)20:34 No.108294 SWF P2R1| Been getting "invalid namespace" errors since November 3rd last year. Haven't changed anything on my end, maybe they are trying to force updates? If the local files I have doesn't work forever I don't feel like chasing updates forever since the APK service was on a downward slope in usage. So I will retire the service. 81 apks/month in 2025 207 apks/month in 2024 318 apks/month in 2023 More made per month before that but I don't have exact numbers. Have been wondering where all the .apk files have ended up over the years, felt like too many were being made just for private use. If anybody have seen them somewhere let me know, just for curiosity's sake. |
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| >> | Anonymous 21mar2026(sa)05:52 No.108296 OP P3R2>>108294 Since you are retiring the service could you put together instructions on how it worked so hopefully people can figure it out for themselves later?Not asking for eternal support just a set of instructions for how it was working when it was working so this doesn't become a completely forgotten footnote in swf related technology since it had features that ruffle has yet to replicate |
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| >> | !///SWFAnts #ADMIN# 13apr2026(mo)03:16 No.108521 SWF P4R3>>108296 Decided to go through old code so I could give a better summary on how it works, then I realized what the "invalid namespace" error came from. Of course it had to do with the site moving from http to https, the bug has been fixed. Simply had to remove "s" from XML used in creating the apk file... Must be http in the namespace, not https.So the "SWF to APK" service has been unretired! Since it's running on the server again maybe it's smart of me to not go into too much details on how it works. But in short I've made a static player swf that adds phone controls using "AIR ActionScript3", so it's not a regular flash, but it loads the desired regular flash into itself. Icons and XML needed for an Android app is created. I use Adobe's adt jar (AIR Developer Tool) and OpenJDK together with a pkcs12 made with java's keytool.exe to create the final .apk file, which will need the AIR runtime installed on Android to work (the runtime could be embedded into the created APK but that would bloat it by a lot so I don't do that). |
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