| >> | Anonymous 16apr2026(th)20:13 No.108547 OP P1| 3x more frames Found out a workflow for increasing frames between animations, this was my first test file. Still requires a lot of manual work but I learned a bit of Flash CS6 Pro and .jsfl scripting so I'd say that's a win. |
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| >> | Anonymous 17apr2026(fr)04:38 No.108548 A P2R1| Looks pretty nice, the movement is fluid |
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| >> | Anonymous 17apr2026(fr)04:45 No.108549 B P3R2Looks a little smoother at 72fps compared to 24fps. Here's the original for comparison: https://eye.swfchan.com/flash.asp?id=127787 I hope Ruffle adds a way to double/triple/quadruple frames between keyframes automatically, it's in dire need for many older flashes that use flash's default 12fps. Should be possible to increase it by a number like 10 (turning 10 fps flashes into 100 fps). As long as ActionScript 1/2 functions or variables divides the current frame to undo the increase it shouldn't break anything. gotoAndPlay() needs to multiply inserted frame before jumping to that frame. I assume Ruffle can't just perform its rendering more often per second since there could be AS stuff controlling the graphics or reading movieclip positions and so on. I hope someone has already suggested this to Ruffle since it is an obvious feature to me. I'd imagine in the right-click menu you could select "increase framerate" and then enter a number 1-100, with a desired fps cap (120 suggested, the max in the swf format specifications). And the embed code could have a target which increases it by default. Going slower would of course be nice if that's possible.If the flash player just did that automatically it wouldn't create a bunch of near-duplicate swfs, and it also seems like your extra frames increased the filesize by 247kb. |
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| >> | Anonymous 18apr2026(sa)13:50 No.108559 C P4R3>>108549 You know, I'm thinking that since the lifeline of flash is Ruffle, an open source Rust project, perhaps it's simply doable to add interpolation to the system.Would be wild as hell. If there were some kind of open source Rust Flash editor too, then Flash would simply survive. It would just become immortal and divorced from Adobe, and with UPGRADES. |
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